When you are done with the lessons and your students have completed the activities, have your class break into small groups and face the interactive whiteboard. You may also opt to project this onto a screen from your computer.

Display the digital activity link to the main page of the quiz on the interactive whiteboard or projector screen.

Launch Activity

In this quiz, there are three categories: “True/False”, “Multiple Choice”, and “Fill in the Blanks”. In each category, there are five questions. There is also one “Daily Double” question (worth twice the points) and a “Final Question”.

Decide which group of students will begin the game. Then, let them select a category and a number value. For example, they may select “True/False” for 200, or “Fill in the Blanks” for 400. They need not go in order.

When students select a category and number value, click on it from your computer or at the interactive whiteboard to display the question. Click on the “Answer” button to display the answer. Do not display the answer until the correct answer has been given by a team or all groups have taken a turn. Review the answers first (in the “Answers” section) and consider printing them out for easy reference (see the “Materials” section). To go back to the main quiz screen after each question is answered correctly, click on the “Home” button at the bottom of the screen.

Pose each question to the entire class and determine who will get to answer first based on speed of response. Alternately or in addition, you may wish to ask teams to write down their complete answers before raising their hand to respond. If you do so, you may opt to award points to all teams that get the correct answer, regardless of response time. In this case, have teams take turns selecting categories and point values, as well as answering. If you choose to determine who gets to answer first and earn points based on speed of response, follow these guidelines: if someone in a group raises their hand first, with the correct answer to the question in the category, they will then win the points and get to choose the next category and number value. If they raise their hand first but get the answer wrong, you would then allow the other teams to answer, with the order determined by how quickly they responded. The team with the correct answer, or the team that had the last correct answer, will choose the next category and point value. This will continue throughout the game.

Request that a student volunteer keep track of points for each team on the chalkboard or on a piece of paper. When a team gets a correct answer, they earn the category value. When they get an incorrect answer, the point value of the question is deducted. Alternately, you may opt to only add and not deduct points.

For the “Final Question” round, tell the class that the category is “Health Consequences” before clicking on the button to display the final question. Based on the category, each group should write down a point value they are willing to risk. The scorekeeper should share the team scores prior to this point so groups can make an informed decision.

Teams with the correct answer will have the point value they risked added to their score. Teams with an incorrect answer will have it deducted from their score, or simply not added.